1 The Basics
L Legacy & Social Status
Your family's social status sets starting gold and bonus craft training (default Commoner). Then pick your Duty (from your status's chart), Archetype, Quirk, and Mystery from the creation charts below.
2 Journeyman Craft
Your starting tradecraft (written on the back of the sheet). During Journeyman levels 1–5 this is the craft that levels up with you.
3 Archetype
Your archetype describes your character's personality — and unlocks a Starting Craft (5 lvls), starting equipment, and a quirk.
4 Levels & Training
This mirrors the back of the sheet. You gain a class rank at every milestone level — 6, 11, 16, 21, 26, 31… — and a new craft with it. Reuse a class to raise it to Rank 2, or pick a new one to multiclass. Warriors and Mages can’t mix; Semi-Martials go with anything.
Levels 1–5 are Journeyman (no class). From Level 6 you spend one class level per level, taken in order up each class's tree. Every 5 levels is a Rank. Warriors and Mages can't mix; anyone can learn Semi-Martials.